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Poker Tournament Template

3/30/2022
  1. Poker Tournament Format
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Download our FREE poker range charts to play like a Pro or use the Excel poker charts to create your own version. The perfect intro to poker ranges! POKER TOURNAMENT RULES Game of Texas Hold 'Em We will be playing No-Limit Texas Hold 'Em. Tournament Structure All players will begin with 5,000 in chips. Blinds will begin at 25/50 and increase 15 minutes. Tournament Director will determine blind structure, use of antes, and timing of the breaks. Create free poker flyers, posters, social media graphics and videos in minutes. Choose from 400+ eye-catching templates to wow your audience. Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. Making a tournament bracket template in Microsoft Word. If you use Microsoft Word version 2010 to 2013, you can create a tournament bracket template by drawing the text boxes as well as the connecting lines. Crude as this method is, it’s very effective. But you can also go for the easier route by using organizational charts which already have.

A card hidden under a sleeve

Cheating in poker is any behavior outside the rules that is intended to give an unfair advantage to one or more players.

Types of cheating[edit]

Cheating can be done many ways, including collusion, sleight-of-hand (such as bottom dealing or stacking the deck), or the use of physical objects such as marked cards or holdout devices or using AI and high-tech electromechanical devices like shuffling machines to manipulate the deck.

Cheating occurs in both friendly games and casinos. Cheats may operate alone, or may operate in teams or small groups.

Following is a list of terms used to categorize specific card cheats:

  • card mechanic: A card cheat who specializes in sleight-of-hand and manipulation of cards, a card sharp.
  • base dealer: Also called a bottom dealer, or a second dealer, this relies on two related methods that manipulate the dealing of cards.
  • deadlock deck: Use of computer and AI to manipulate the game either with manipulation of RNG in online games by hacking or use of electromechanical devices like shuffling machines to manipulate the deck.
  • paper player: A card cheat that exploits the use of marked cards.
  • hand mucker: A card cheat that specializes in switching cards.
  • machine player: A card cheat that uses mechanical holdouts.
  • double deal: dealing a player two or more cards during one round of a deal.

Minimal-skill methods[edit]

The easiest and most common types of cheating require no skill of manipulation, but rather merely the nerve. Such methods include shorting the pot, avoiding house fees, and peeking at other players' cards. However, it is very difficult to prove because when confronted, at least the first time, the cheat often calls the cheating an honest mistake.

One minimal-skill method that occurs in non-casino and casino games happens when a player who has folded appoints themselves the tender of the pot, stacking chips, counting them, and delivering them to the winning player. Check-chopping is when such a 'helpful' player palms a chip. Odorless adhesive can be used for this purpose.

Another minimal-skill method is going south (also known as 'ratholing'), where a player covertly removes a portion of their chips from play while remaining in the game, normally in order to preserve the winnings as profit, or prevent a major loss in 'big bet' games.

Skilled methods[edit]

A cheat may hand-muck a card or more than one card. When a cheat is 'mucking' the cheat is cleverly hiding cards in their hand, to later switch their hand for. This may also be done with a confederate.

A skilled cheat can deal the second card, the bottom card, the second from bottom card, and the middle card. The idea is to cull, or to find the cards one needs, place them at the bottom, top, or any other place the cheat wants, then false deal them to oneself or one's confederate.

One sign of false dealing could be when a dealer grips the deck with the index finger in front of it or their pinky and pointing finger on both short sides of the deck while the other fingers support the deck while the cards are being beveled slightly. This is referred to as the 'Mechanic's Grip'. It not only allows better control of the cards, but provides cover by showing the back of the top card, and without moving the hand holding the deck.

A cheat can place certain cards in a position favorable to the card cheat. This is called 'Stacking'. Stacking is more often done than 'False dealing' because it doesn't look suspicious. There are a couple of techniques for 'Stacking' cards. The most famous are: Riffle Stacking and Overhand Stacking. By Riffle Stacking the cheat stacks the card(s) while doing a Riffle shuffle. This form of stacking is the most difficult to master and the most respected under the card sharps and magicians. The Overhand Stacking method takes little practice, and is more likely to be done in a situation with a cheat. The cheat does a (what looks like) normal Overhand Shuffle. But while the cheat is shuffling they keep track of the cards they want to stack, and with a little practice they can manage to put the exact number of cards in between the cards they want to stack to make the next round of dealing favorable for the cheat.

Even if a cheat deals themselves a powerful hand, they may not win much money if every other player has nothing, so often the cheat will stack two hands, with one player receiving a strong hand and the cheater getting an even stronger one. This is called a 'double duke'.

A slight advantage for a cheat can be to know what cards are placed both on the top of the deck as well as the bottom card, so that information can then later be used to bottom deal or second deal themselves that card. The looking at the top or bottom card without the other players knowing or seeing it is called 'Glimpsing' or 'Peeking'. There are a lot of methods for reaching the same goal. A method that is used most is called the 'Shiner'. A Shiner is a reflective object (such as coffee, a lighter, a blade etc.) that is placed under the deck, so when the cheat is looking into the shiner the bottom card is exposed, and every card that is dealt over the shiner can easily be peeked by looking in the shiner.

One method of cheating that involves both great risk and great potential pay-off is the cold deck—so called because it has not been 'warmed up' by play (and thus randomised). Such decks are usually pre-stacked, and are introduced either at the deal, after the real deck has been shuffled, or before the deal, where a card sharp will make a false shuffle using sleight of hand. The latter method may require collusion or a pass if the style of play or house rules call for a cut. The skill lies both in convincing other players that the shuffle is legitimate and in ensuring that other players receive hands that are good enough to entice them into play, but not too good to arouse suspicion.

Marked cards[edit]

Marked cards are printed or altered so that the cheater can know the value of specific cards while only looking at the back. Ways of marking are too numerous to mention, but there are certain broad types. A common way of marking cards involves marks on a round design on the card so as to be read like a clock (an ace is marked at one o'clock, and so on until the king, which is not marked). Shading a card by putting it in the sun or scratching the surface with a razor are ways to mark an already printed deck.

Juice and 'daub' are two kinds of substances that can be used to mark cards in a subtle way so as to avoid detection, when done properly. While a 'juice' deck is premarked and introduced into play by the cheater, 'daub' is applied during play to any deck. Once trained, cheaters can read the cards from across the table.

Decks can be marked while playing using fingernails, poker chips or by bending or crimping the cards in a position that the cheat can read from across the table. The practice of burning the top card, or cards, is to prevent a cheat from knowing that top card and dealing 'seconds' to either give a confederate a card that helps their hand or an opponent a card that hurts theirs.

Collusion[edit]

Collusion is two or more players acting with a secret, common strategy.[1] Some common forms of collusion are: soft play, that is, failing to bet or raise in a situation that would normally merit it, to avoid costing one's partner or friend money; whipsawing, where partners raise and re-raise each other to trap players in between; dumping, where a cheater will deliberately lose to a partner; and signalling, or trading information between partners via signals of some sort, like arranging their chips in a certain manner.

In a poker tournament, when one player is all in and two other players are active in the pot, it is common for the two players with chips left to 'check it down', or check on each round of betting through the end of the hand. Unless they explicitly communicate an agreement about checking it down, this is not collusion.[2]

Online specific[edit]

Online play has allowed for new methods of cheating while other methods based on physical objects such as cards or chips are impossible.

One new form of cheating is the use of bots. These are programs that play instead of a real human. Though their accuracy and their ability to win are disputed, their use normally violates the rules of online cardrooms, so using them is, by definition, cheating.[3][4]

Collusion in online poker is relatively easy and much more difficult to immediately spot if executed well. Cheaters can engage in telephone calls or instant messaging, discussing their cards, since nobody can see them. Sometimes one person may be using two or more computers to play multiple hands at the same table under different aliases (since many broadband plans offer customers multiple IP addresses, this can conveniently and cheaply be done without the likelihood of immediate detection). Such tactics can give cheaters an advantage that is difficult to work against. However, online poker cardrooms keep records of every hand played, and collusion can often be detected by finding any of several detectable patterns (such as folding good hands to a small bet, as it is known that another player has a better hand). Users who frequently sit at the same tables will be flagged by poker rooms and their play will be closely monitored. Often, such users will be warned they have been flagged, in an effort to deter collusion.

Another online method of cheating is 'multiaccounting', where a player will register several accounts to their name (or, perhaps more commonly, to non-poker-playing friends and family members). This might be done to help enable the collusion previously mentioned, or perhaps to simply enable a well-known player to play incognito. However, another common motive for multi-accounting is to facilitate chip dumping and other methods of equity maximization in online tournaments. A major difference between cash games and tournaments is that tournament winnings tend to be much less consistent over the short to medium term. Because tournaments tend to pay prize money only to the top ten percent of entrants on average and tend to pay the majority of prize money to a very small number of top finishers, in tournament play even the best players are prone to relatively long streaks of overall net losses (or even no winnings at all) between sizable wins. Therefore, for high-stakes players who specialize in tournament play, multi-accounting is one possible means to allow a player to play more entries in major tournaments than they would otherwise be able to, potentially multiplying the player's earnings and, just as importantly, making earnings more consistent over a shorter period of time. However, the risk is that a large win by hitherto unknown 'player' may attract scrutiny from the host (and other players), especially if the winner has no known previous poker experience but does have clear ties to a better-known player. In addition, some sites now offer multi-table tournaments where the same player can enter multiple times under their own name, so as to reduce the incentive to multi-account.

Another concern is datamining. This is the systematic collection of hand histories, enough of which can be used to profile opponents using specially designed software. Two or more players may agree to share their individual hand histories amongst themselves; alternatively some websites offer large quantities of previously-played hands (even millions) for a fee. Using software to analyze one's own histories is generally accepted, however acquiring histories of hands in which a player did not participate violates the rules of most cardrooms.

Poker software, like all software, cannot be assumed to be reliable. It is always possible that a person is exploiting the software to win money from victims. The software may even contain a backdoor which allows a person, perhaps an employee, to view cards. Absolute Poker was engaged in such a scandal along with site consultant and notable poker player Russ Hamilton. As of 2007, Ultimate Bet faces a lawsuit with allegations of employees exploiting the software.[5] The user agreement of the two online poker sites owned by Tokwiro Enterprises, Absolute Poker and UltimateBet, state they reserve the right to cancel an account if a player plays 'in a professional sense' (and not for personal entertainment only).[6][7] However, this is not a standard prohibition. For example, it is not in the end-user agreements of the three largest online cardrooms: PokerStars, PartyPoker, and Full Tilt Poker.

Angle shooting[edit]

Angle shooting is engaging in actions that may technically be within the scope of the rules of the game, but that are considered unethical or unfair to exploit or take advantage of another player. For example, an angle shooter might motion as if they were folding their hand to induce other players to fold theirs out of turn.

Free

One form of angle shooting which is exclusive to online poker is to abuse the disconnect protection (DP) rules most sites have in place. DP is a rule exclusive to online poker whereby if a player is disconnected from the site in the middle of the hand their hand is played out as if they were all-in without the player actually having to put any more money in the pot. The online poker rooms that offer DP usually have specific tables set aside for this so that all players at the table are aware that the special DP rules will apply.[8]

How this is used by angle shooters is if a player is in a hand that they are unsure if they have the best cards and don't want to invest any more money to find out. They can unplug their internet connection and then wait for the hand to play itself out. On a DP table the remaining cards in the hand would be dealt and the pot would be awarded to the player with the best cards. If there were multiple opponents in the hand then they would be eligible for a side pot.[citation needed]

Famous poker cheats[edit]

  • Soapy Smith (1860-1898)

Cheating in poker in popular culture[edit]

See also[edit]

Notes[edit]

  1. ^T. Hayes, 'Collusion Strategy and Analysis for Texas Hold'em', 2017
  2. ^Is 'checking it down' in a tournament implicit collusion?Archived May 10, 2006, at the Wayback Machine
  3. ^PokerStars.com: End User License Agreement
  4. ^PartyPoker.com: PartyGaming’s Unfair Advantage PolicyArchived 2007-10-16 at the Wayback Machine
  5. ^Online poker cheating blamed on employee, by Mike Brunker, at NBC News; published October 19, 2007; retrieved November 25, 2018
  6. ^AbsolutePoker: End-User License AgreementArchived October 18, 2007, at the Wayback Machine
  7. ^Ultimatebet.com: End User License AgreementArchived October 11, 2007, at the Wayback Machine
  8. ^Bill Rini: The Definitive Guide to Online Poker Cheating

External links[edit]

  • Poker Cheating by Arnold Snyder
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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cheating_in_poker&oldid=1002526413'

Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.

Given the game's many different forms and various dynamics, poker strategy becomes a complex subject. This article attempts to introduce only the basic strategy concepts.

The fundamental theorem of poker[edit]

David Sklansky at the World Series of Poker

The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently from how they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.

Pot odds, implied odds and poker probabilities[edit]

The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot.[1] For example, if a player must call $10 for a chance to win a $40 pot (not including their $10 call), their pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than their pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), their expected return is to break even (on average, losing four times and winning once for every five times they play such a pot).

Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like the one described in the previous paragraph) and holding a strong drawing hand (say a Four flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.

Deception[edit]

By employing deception, a poker player hopes to induce their opponent(s) to act differently from how they would if they could see their cards. David Sklansky has argued that winning at poker is often decided by how much one player can force another to change his/her style while successfully maintaining their own strategy.[2]Bluffing is a form of deception where players bet strongly on a weak hand to induce opponents to fold superior hands. Related is the semi-bluff, in which a player who does not have a strong hand, but has a chance to improve it to a strong hand in later rounds, bets strongly on the hand in the hopes of inducing other players with weaker 'made' hands to fold. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: checking or betting weakly with a strong holding, attempting to induce other players with weaker hands to call or raise the bet instead of folding, to increase the payout.

Position[edit]

A standard Texas hold 'em game with blinds

Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet/raise or call than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the yet to act opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how their opponents in earlier position act (which provides the player more information about their hands than they have about his). This information, coupled with a low bet to a late player, may allow the player to 'limp in' with a weaker hand when they would have folded the same hand if they'd had to act earlier. Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which they can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents, then a raise with any two cards can 'steal the blinds,' if executed against passive players at the right time.

Reasons to raise[edit]

Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.[1]

  • To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables them to win a bigger pot.
  • To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect their hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
  • To bluff A player raises with an inferior or 'trash' hand attempts to deceive other players about the strength of their hand, and hopefully induce a better hand to fold.
  • To semi-bluff A player with a drawing hand may raise both to bluff and for value. While technically still a bluff, as the player may not end up with a made hand and is primarily trying to drive out players, the player still has the opportunity to make his or her hand and win the pot if the bluff is called.
  • To block Players on drawing hands may put out a 'blocking bet' against players who are likely to bet when checked to, but unlikely to raise when bet into. This is a small bet made on a drawing hand to lessen the likelihood of having to call a larger bet from a player in late position.
  • To get a free card: If a player raises with a drawing hand, their opponent may call the bet and check to them on the next betting round, giving them a chance to get a free card to improve their hand.
  • To gain information: If a player raises with an uncertain hand, they gain information about the strength of their opponent's hand if they are called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
  • To drive out worse hands when a player's own hand may be second best: A combination protection and probe raise, a player with a strong hand but not the 'nuts' (the hole cards that make the best possible hand given the current face-up cards) may raise, both to induce drawing hands that may improve to the 'nut hand' to fold, while also testing to see if another player has the 'nuts'.
  • To drive out better hands when a drawing hand bets: If an opponent with an apparent drawing hand has bet before the player to act, if the player raises, opponents behind them who may have a better hand may fold rather than call two bets 'cold'. This is a form of isolation play, and has elements of blocking and protection.

Reasons to call[edit]

There are several reasons for calling a bet or raise, summarized below.

  • To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
  • To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on additional money contributed to the pot with a raise.
  • To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising. However, this is only completely safe in case the player is last to act (i.e. 'closing the action').
  • To conceal the strength of a player's hand: If a player has a very strong hand, they might smooth call on an early betting round to avoid giving away the strength of their hand on the hope of getting more money into the pot in later betting rounds.
  • To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind them more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind them to overcall or even raise, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
  • To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round. For instance, a player with a strong initial hand may call instead of raise to see the flop cheaply. That flop may not benefit the player, but the player may still have many 'outs' (cards left to deal that could make a strong hand), or even if the odds are slim they can try to bluff. By raising, this scenario may appear to an opponent like a player who has 'limped in' with a weak initial hand, but after the flop now has a strong made or drawing hand. A recent online term for 'long-ball bluffing' is floating.[3]

Gap concept[edit]

The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself.[4] The gap concept reflects that players prefer to avoid confrontations with other players who have already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.

Sandwich effect[edit]

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Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[3] Because the player does not know how many opponents will be involved in the pot or whether he will have to call a re-raise, he does not know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. A squeeze play exploits this principle.

Loose/tight play[edit]

Loose players play relatively more hands and tend to continue with weaker hands; hence they do not often fold. Tight players play relatively fewer hands and tend not to continue with weaker hands; hence they often fold. The following concepts are applicable in loose games (and their inverse in tight games):[1]

  • Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
  • Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
  • Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.

Aggressive/passive play[edit]

Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]

Hand reading, tells and leveling[edit]

Hand reading is the process of making educated guesses about the possible cards an opponent may hold, based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer, as skilled players do not attempt to assign a player to an exact hand. Rather they attempt to narrow the possibilities down to a range of probable hands based on the past actions of their opponent, during both the current hand and previous hands played by this opponent.

Tells are detectable changes in opponents' behavior or demeanor which provide clues about their hands or their intentions. Educated guesses about opponents' cards and intentions can help a player avoid mistakes in his own play, induce mistakes by the opponents, or influence the opponents to take actions that they would not normally take under the circumstances. For example, a tell might suggest that an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.

Leveling or multiple level thinking is accounting for what the other opponents think about the hands. This information can then be used to the player's advantage. Some players might be able to make educated guesses about opponents' hands; this could be seen as the first level. The second level could be thought of as the combination of the first level and deducing what the opponents think the player's hand may be. Skilled players can adjust their game play to be on a higher level than that of less skilled opponents.

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Table image and opponent profiling[edit]

By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), then when he/she finally enters a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception by one's opponents of one's own pattern of play. A player can leverage their table image by playing out of character, and thereby inducing his/her opponents to misjudge his/her hand and make a mistake.

In live poker, as opposed to internet, stereotypes are often used for initial 'reads'. For instance, people of retirement age are often witnessed to play tight. Players will often project this image on unknown people of retirement age. Young people wearing headphones and hoodies are often witnessed to play more aggressively and mathematically if they played a lot of winning internet poker. These stereotypes can often be good bases to start a profile.

Often, there is a rather small pool of players in a given card playing venue. People will carry their history of playing with them in these environments.

Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.

Equity[edit]

Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).

Example
Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
Texas hold 'em example
Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).

Short-handed considerations[edit]

When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]

  • There is less likelihood of another player having a strong hand because there are fewer players.
  • Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.

Poker Tournament Format

This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.

Structure considerations[edit]

The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]

Mindset considerations[edit]

In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:

  • More experienced players showed higher levels of focus and concentration throughout the game.
  • The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
  • Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
  • The brain maps showed that the professional players were led more by logic and intuition.

The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.

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Tournament

See also[edit]

Poker plays[edit]

Specific games[edit]

Notes[edit]

  1. ^ abcdefDavid Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
  2. ^Milovsky, Nicholas. 'The Basics of Game Theory and Associated Games'. Retrieved 11 February 2014.
  3. ^ abDan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
  4. ^David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
  5. ^Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
  6. ^Your Brain on Poker

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